5 storylines fans would cut if they could (& 5 they wished they had been extended)

Metal Gear Solid a mix of tactical action, stealth gameplay, and over-the-top conspiracy theory storylines made it a popular video game franchise, but it wasn’t a perfect race. As series creator Hideo Kojima’s ambitious narrative grew, it also became more convoluted. This was most evident in the series’ fourth entry and its marathon length cutscenes.
There are a lot of stories that fans would rather Kojima left on the editing room floor, while developing more. With so many characters, time periods, and storylines making up the franchise’s timeline, sometimes extraneous elements stretch out, while others don’t get enough attention.
ten Develop the story of the boss
Metal Gear Solid 3: Snake Eater has been a great time for the franchise. This temporarily took players out of the modern timeline, dropping them decades in the past when a future Big Boss would get their first big solo outing. This expanded the series with a separate, yet congruent timeline attached to the original story.
The Boss was one of the many characters in the sequel who went on to become a big hit with Metal gear fans when she was unveiled as a Big Boss Fighting Teacher and Mentor. Although her story is complex, it would have been nice to see her survive in another Solid metal gear title where his real objectives would finally be revealed. As it stands, his story seems a bit too rushed for such an influential character.
9 Cut Raiden’s storyline from MGS2
While fan sentiment on this matter has softened over the years, there is still no denying the animosity that persists over the bait and exchange that took place in Metal Gear Solid 2: Sons of Liberty. It was assumed that the Solid Snake story would continue uninterrupted in a brand new sequel, but it was just a ruse.
In the end, Snake ended up taking a step back as players were forced to take on the role of an outsider. Her character has become a tough guy over the years, sparking a hugely popular Raiden cosplay phenomenon that continues to pay off. At the time of MGS2 exit, however, most fans would have preferred to leave it on the editing room floor.
8 Develop the Liquid Snake scenario
Liquid Snake was a fascinating villain, for a number of reasons. First, he’s the genetic clone of Snake, which makes him an instant winner. There is nothing better than watching a fan favorite hero battle his own mirrored nightmare. Liquid’s story got a solid treatment in the original Solid metal gear, but after his death in this installment, his story runs out of steam.
Yes, part of the essence of the character of the soldiers in Metal Gear Solid 4, but that’s not the real deal. The liquid would make a semi-return in Metal Gear Solid V, but it would have been nice to see his story end with a draw in the original, so he can come back in great shape to make the conflict last in the next few games.
7 Cut the venom snake scenario
Metal Gear Solid V was a technical masterpiece, especially from a gameplay perspective. Few stealth games offered this level of open-ended gameplay, but it came at a cost in the form of the story. While not terrible, it was by far the least eccentric and outrageous of all the games, opting for a low-key narrative instead.
Part of the problem is Venom Snake, a guy everyone thought was Big Boss, who actually turns out to be a combat medic turned into a decoy. The whole plot premise seems too far-fetched and absurd. Again feels like Snake / Raiden bait and we go from MGS2.
6 Expand The Snake / Meryl Romance
Not much is known about what happens between Snake and Meryl after the original ends. Solid metal gear. It’s strongly implied that the two end up pursuing some sort of relationship, although nothing concrete is ever made out. One thing is for sure – the two had chemistry and went through a lot on Shadow Moses.
The story ends abruptly, with Metal Gear Solid 2 leaving it completely aside. Several references are made, but Meryl wouldn’t make another appearance before MGS4, where she is clearly no longer involved with Snake. Instead, she marries Akiba, a running gag character responsible for one of the funniest moments in Solid metal gear the story.
5 Cut the arch of the patriots
The original Metal gear games, including the first Solid title, are very straightforward in storytelling. It changed to Metal Gear Solid 2, one of the best games Hideo Kojima has ever produced, yet plagued by a much more convoluted and difficult set of plot arcs.
While the following games made enough connections between the past and the present for the narrative to work, the Patriots’ plot arc is certainly one that fans wouldn’t mind seeing either cut or reworked. . The latter might be a better option, provided it’s not completely out of the realm of reality. As it stands, this story arc quickly turned into a mess of AI red herrings and double talk.
4 Develop the Big Boss storyline in MGS4
While it is true that the character of Big Boss took his own life starting with Metal Gear Solid 3, the simple fact is that his story arc depended heavily on Metal Gear Solid: Portable Operations and Peace marcher, both of which debuted on PSP. Those who waded into MGSV were left puzzled by some of the characters and threads of the plot.
In truth, it was the fault of Metal Gear Solid 4. Although the attempt was made to clear up the Boss’s story once and for all, the character actually did not introduce himself until the end of the game. If he had been more actively involved in the story, it might have made his character more palatable, especially in the games to follow.
3 Cut the skull face scenario
Skull Face features prominently in Metal Gear Solid V: The Phantom Pain as the main antagonist, and a man standing in direct opposition to Zero, who was a much greater threat. Unfortunately, there wasn’t enough Skull Face to flesh out a compelling narrative, especially considering MGSV approaching light on history.
As such, the character doesn’t feel particularly interesting or unique. It would have been better to remove this plot from the game altogether and focus more on a sick Zero and his plans, which would eventually spawn a Patriots arc. It would also have gone a long way in cleaning up a littered timeline.
2 Develop Fox Hound
The first one Solid metal gear game is undoubtedly the best of the series, with MGS2 arriving at a very close second. Fans will forever remember the action, the stealth mechanics, the pace and, of course, the colorful storyline and characters. The various Fox Hound members that Snake fights are inventive and fascinating, even to this day.
The limited technology of the time probably prevented their respective plots from being realized. While some characters like Vulcan Raven didn’t really have much to offer, others like Sniper Wolf and Psycho Mantis would have really benefited from expanded content. Alas, the players barely knew them before they left.
1 Cut the liquid arc of the ocelot
The disappearance of Liquid Snake definitely left a hole in the series, but Hideo Kojima decided to concoct a sequel scenario where he took control of Revolver Ocelot’s mind, after the latter grafted the former’s arm onto his body. This created the highly controversial narrative arc of “Liquid Ocelot”, one of the most unexpected moments in the movie. Solid metal gear franchise.
The premise is not only far-fetched, but a colossal disappointment for AMS fans who grew up loving Liquid as a villain. It also negatively impacted the character of Ocelot, a triple agent with enough lies under his belt to tell a thousand interesting stories. Ocelot should have taken center stage, without any Liquid company getting involved.
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